Hmmm so it’s been slightly longer than I thought since my last post. I was on holiday for a bit and then my regular job got a bit busy so I haven’t really had a whole lot of time to work on Gricdeption. But that’s not to say that progress hasn’t been made!
Since the last update I’ve added mobile controls, tested out audio, added level selection and have started work on an undo system. All of these things are in an intial, functional state, so I’m sure it sounds like more work than it is but I’m happy that I haven’t entirely ignored it. Still aiming to get something out by the end of the year.
Next weekend is Ludum Dare again, which will take up some time, but it has got my excitement for my project going again. I doubt I’m going to make something as well rounded as last time but that’s not really the point. This time I’m going to try and focus more on the audio and GFX side of things, as that’s what was missing from Gridception. Though obviously that could go out the window when the theme is announced and I actually get down to work!